![]() ![]() 2x HP and 2x damage is honestly good, specially for some bosses later on, as it prevents them from dying in a few minutes. Like others have said, Abyss would be great if it wasn't for the 3x speed the enemies get. ![]() You can go lower, but doing that will lock you out from getting the Nightmare or above achievement. Yes, you can freely change between Nightmare and Abyss. Personally, the best way to play it is: Nightmare for trash mobs, farm and such then increase it to Abyss for some bosses. It basically means you need to min-max, build characters in specific ways for certain encounters and it makes a lot of skills and abilities basically useless. So, as long as you know what you are doing, it will be smooth sailing.Ībyss on the other hand is just painful. Nightmare here is only like 10-15% at most harder than CS4 Nightmare. Fights are definitely taking longer than I'm used to. It's not impossible, but it's definitely feeling a little more grindy.Īnd while at first I thought "Zero Craft AT turns is totally broken," even these early-game enemies have HP amounts approaching "final dungeon of CS 4" levels, so even S-Crafts only take off a little HP. I've gotten some surprising KO's from some enemies on the canyon path because the enemies move a lot faster than expected and pile on too much damage, meanwhile it takes forever to whittle them down. Not to mention the low cash reserves so I can't afford to go wild on accessories or ingredients. The biggest obstacle so far is just a lack of resources because most quartz costs an exorbitant amount of sepith, so I'm entirely relying on the default loadouts and the 1-3 quartz from dungeon chests. ![]() I got killed on the prologue boss on Hard because I had an offensive order instead of a damage reduction one up when the boss landed a craft (with too little time to attempt an impede), and three people died. ![]()
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